
V 0.4.2
FIXED A BUG WHERE AI TEAMMATES WOULD START CHANTING THE PLAYERS NAME IN UNISON [NOT FIXED]
V 0.5.3
NERFED THE PENGUINS, REMOVED THE ABILITY FOR THEM TO UNIONIZE, COMPENSATED WITH BREADCRUMBS
DEVLOG 382
IMPLEMENTED A DYNAMIC WEATHER FEATURE. UNFORTUNATELY ITS RAINING BUGS RIGHT NOW.
DEVLOG 576
DESIGNED AND DEVELOPED A REALISTIC BURNOUT SIMULATOR (ALREADY WORKING AS INTENDED)
V 0.4.2
FIXED A BUG WHERE AI TEAMMATES WOULD START CHANTING THE PLAYERS NAME IN UNISON [NOT FIXED]
V 0.5.3
NERFED THE PENGUINS, REMOVED THE ABILITY FOR THEM TO UNIONIZE, COMPENSATED WITH BREADCRUMBS
DEVLOG 382
IMPLEMENTED A DYNAMIC WEATHER FEATURE. UNFORTUNATELY ITS RAINING BUGS RIGHT NOW.
DEVLOG 576
DESIGNED AND DEVELOPED A REALISTIC BURNOUT SIMULATOR (ALREADY WORKING AS INTENDED)
V 0.4.2
FIXED A BUG WHERE AI TEAMMATES WOULD START CHANTING THE PLAYERS NAME IN UNISON [NOT FIXED]
V 0.5.3
NERFED THE PENGUINS, REMOVED THE ABILITY FOR THEM TO UNIONIZE, COMPENSATED WITH BREADCRUMBS
DEVLOG 382
IMPLEMENTED A DYNAMIC WEATHER FEATURE. UNFORTUNATELY ITS RAINING BUGS RIGHT NOW.
DEVLOG 576
DESIGNED AND DEVELOPED A REALISTIC BURNOUT SIMULATOR (ALREADY WORKING AS INTENDED)
TILTPENGUIN
A scrappy solo game studio powered by delusion.
Everything here is open source and free, so I can break things and you can fix them 😊
PLAYER FEEDBACK
"I ASKED THE DEVS FOR MULTIPLAYER. THEY SAID: 'LIFE IS MULTIPLAYER. FIGURE IT OUT.'"
PLAYTESTER
"FOUND 78 BUGS IN ONE HOUR. REPORTED THEM. GOT PROMOTED TO 'LEAD ENTOMOLOGIST.'"
PENGUIN QUOTES
[LOOSELY TRANSLATED]
"WE DIDN'T ASK TO BE HERE. BUT HERE WE ARE. TILTING."
CRITICS
"...THIS GAME DOESN'T WASTE YOUR TIME. IT STEALS IT, AGGRESSIVELY...."
PLAYER FEEDBACK
"I ASKED THE DEVS FOR MULTIPLAYER. THEY SAID: 'LIFE IS MULTIPLAYER. FIGURE IT OUT.'"
PLAYTESTER
"FOUND 78 BUGS IN ONE HOUR. REPORTED THEM. GOT PROMOTED TO 'LEAD ENTOMOLOGIST.'"
PENGUIN QUOTES
[LOOSELY TRANSLATED]
"WE DIDN'T ASK TO BE HERE. BUT HERE WE ARE. TILTING."
CRITICS
"...THIS GAME DOESN'T WASTE YOUR TIME. IT STEALS IT, AGGRESSIVELY...."
PLAYER FEEDBACK
"I ASKED THE DEVS FOR MULTIPLAYER. THEY SAID: 'LIFE IS MULTIPLAYER. FIGURE IT OUT.'"
PLAYTESTER
"FOUND 78 BUGS IN ONE HOUR. REPORTED THEM. GOT PROMOTED TO 'LEAD ENTOMOLOGIST.'"
PENGUIN QUOTES
[LOOSELY TRANSLATED]
"WE DIDN'T ASK TO BE HERE. BUT HERE WE ARE. TILTING."
CRITICS
"...THIS GAME DOESN'T WASTE YOUR TIME. IT STEALS IT, AGGRESSIVELY...."
ABOUT TILTPENGUIN
TILTPENGUIN IS A BOOTSTRAP GAME STUDIO RUN BY EXACTLY ONE PERSON.
BUILT ON SLEEPLESS NIGHTS, A LOT OF MISPLACED CONFIDENCE AND AN UNHEALTHY RELATIONSHIP WITH GIT RESTORE.
EVERYTHING MADE HERE IS FREE AND OPEN BY DESIGN, BECAUSE THINGS ARE ALWAYS MORE FUN WHEN YOU HAVE A 20 SOMETHING YEAR OLD YOU CAN LAUGH AT.
PRINCIPLES
PRINCIPLES
THINGS I AM WORKING ON

ABOUT ME
Hi, I'm Chinmay. I've built games for brand events and companies, but TiltPenguin is where I get loose, get messy, and make the kind of odd little experiments I actually want to play.
SUPERPOWER
GOAL
WEAKNESS
PHILOSOPHY


When I'm not wrangling code, I'm usually breaking it on purpose just to see what happens. This site is literally just a museum of prototypes, mistakes and happy accidents (shout out Bob Ross !!).

GAMES THAT RAISED ME
TiltPenguin wouldn't exist without these:
Minecraft
I've owned this game on every device that could run it (and a few that really couldn't) (shout out PSP homebrew). I've liked games before, but Minecraft is what truly kickstarted my love for creating worlds when I was 10 years old. I spent hours making pixel art of my favorite characters, building a 1:1 scale version of my old home before it was demolished, and binge-watching Stampy and Squid's adventure maps, immediately trying (and failing) to recreate something similar because I was just a 10 year with the attention span of a goldfish. Minecraft changed everything for me. I hope something I create one day can do the same for a 10-year-old somewhere as this game did for me.

